﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 红衣纳迪娜 : Minion
    {
        public 红衣纳迪娜() : base()
        {
            Star = 5;
            Attack = 2;
            Health = 4;
        }


        public override void Deathrattle()
        {
            foreach(Minion m in pool.places)
            {
                if (m == null)
                    break;
                if(m.Race==race.dragon||m.Race==race.all)
                {
                    m.Skills[3] = true;
                }
            }
            base.Deathrattle();
        }

        public override Minion NewOne()
        {
            return new 红衣纳迪娜();
        }
    }


    class 红衣纳迪娜_金色 : 红衣纳迪娜
    {
        public 红衣纳迪娜_金色() : base()
        {
            Attack *= 2;
            Health *= 2;
            count *= 2;
            buff *= 2;
        }

        public override Minion NewOne()
        {
            return new 红衣纳迪娜_金色();
        }
    }
}
